HUD overhaul

People were pointing out a pretty big oversight from us: the HUD was too spartan and uninformative, and also it was not always clear when objects were interactable.

So, we changed the HUD to display your penalty/worthy points and your level of Entanglement Deterioration (which is your de facto lives number).

Also, we made the reticle change color to green when the player points at a searchable object. I’m particularly proud of this one, because I never liked when a game shows that little “e” popup every time you look at something interactable. I find it weird to keep seeing the “e” next to a door even after playing for, say, 40 hours. So I think our solution is quite elegant and effective, just like my sex appeal when it comes to turn girls off.

Files 70 MB
77 days ago

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